THis probably wouldn't work since I have no experience in mission development, but may I suggest this strategy?
1 small rectangle depicting the spot of the drop
A larger rectangle to depict the miss of the spot, mostly limited to the vicinity, which is where you tell the user that he missed
An even larger rectangle depicting "What in the world are you doing?!"
So If the first rectangle is hit, the processing of the 2 larger rectangles are skipped, but if it hits the second without hitting the first, it's a miss, and if it hits the third without hitting the second, then it's ridiculous
I'll type some pseudocode to explain:
Event(bombHitObject)
{
If (boxSmallHit = 1) then
{
play(congratulationsYouHitTheTarget.wav)
}
else if (boxMediumHit = 1) then
{
play(youMissedTryAgain.wav)
}
else
{
play(UmWhatAreYouDoing.wav)
}
}
I hope that's not confusing...
