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When an Fs2004 MDL file is loaded into MCX, every mouse rectangle is assumed to be the standard FSX representation (lever_throttle0, for instance). This is incorrect for FS9, as it relies on custom FS9 tags (fs9_lever_throttle0) that aren't interpreted by MCX, so when a model is exported it doesn't retain any mouse rectangles whatsoever.
It would be nice if MCX was able to automatically change every FSX mouse rectangle into an FS9 value upon export (lever_throttle0 > fs9_lever_throttle0) without having to manually set every mouse rectangle.
I'd hoped with the new .mob format I'd be able to easily transfer the MCX representation over, with correct mouse rectangles, but it still doesn't work unfortunately. When a model has lots of 3D switches (especially when patched through the 4mm limit) it becomes extremely annoying to have to apply every mouse rectangle, over and over again.
It would be nice if MCX was able to automatically change every FSX mouse rectangle into an FS9 value upon export (lever_throttle0 > fs9_lever_throttle0) without having to manually set every mouse rectangle.
I'd hoped with the new .mob format I'd be able to easily transfer the MCX representation over, with correct mouse rectangles, but it still doesn't work unfortunately. When a model has lots of 3D switches (especially when patched through the 4mm limit) it becomes extremely annoying to have to apply every mouse rectangle, over and over again.
