Hi all, I'm quite new the G MAX and scenery design. I'm making some buildings using G MAX, so far I've made 22 objects ( 2 dont have LODS ) the rest have 3 LODS.
The texture size for 2 of the buildings are 512 x 512, one has 128 x 128 and the rest have 16 x 16
19 objects ( light posts ) have the following with a 16 x 16 texture
LOD 100 - 154 vertices
258 faces
LOD 50 - 142 vertices
207 faces
lod 10 - 44 vertices
83 faces
-----------------------
one building has the following
lod 100 - 326 vertices
532 faces
LOD 50 - 180 vertices
251 faces
LOD 10 - 34 vertices
35 faces
--------------------------
the one with no lods
vertices - 416
faces - 796
I'm unsure of the poly count on the other building but I wont be a lot.
When I'm at the airport on the ground the frame rates are quite good & all the textures are ok but once I take off & get to about 2000 ' the ground texutures go really LOW RES ( see attached )
Do you think the texture sizes are too big ( 512 x 512 ) or my poly count is too high.
Also my textures are in DXT 1 ( no alpha ) format, is this correct for scenery.
Any help appreciated, thanks.
P.S I've spent quite a bit of time on this but it's not really worth me carrying on unless I can sort out the ground texture problem, I know it's my scenery causing this as it's fine without the scenery.
The texture size for 2 of the buildings are 512 x 512, one has 128 x 128 and the rest have 16 x 16
19 objects ( light posts ) have the following with a 16 x 16 texture
LOD 100 - 154 vertices
258 faces
LOD 50 - 142 vertices
207 faces
lod 10 - 44 vertices
83 faces
-----------------------
one building has the following
lod 100 - 326 vertices
532 faces
LOD 50 - 180 vertices
251 faces
LOD 10 - 34 vertices
35 faces
--------------------------
the one with no lods
vertices - 416
faces - 796
I'm unsure of the poly count on the other building but I wont be a lot.
When I'm at the airport on the ground the frame rates are quite good & all the textures are ok but once I take off & get to about 2000 ' the ground texutures go really LOW RES ( see attached )
Do you think the texture sizes are too big ( 512 x 512 ) or my poly count is too high.
Also my textures are in DXT 1 ( no alpha ) format, is this correct for scenery.
Any help appreciated, thanks.
P.S I've spent quite a bit of time on this but it's not really worth me carrying on unless I can sort out the ground texture problem, I know it's my scenery causing this as it's fine without the scenery.

