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I've been plagued with this problem for about a week now and I think this may be the place to figure it out.
I have a static aircraft model that was originally a flyable aircraft for FS9. This was not made static through SAMM it is part of a package of static aircraft based on the flyable aircraft released by the original author. I have permission to repaint his models and was given the original FS9 format .mdl files.
I imported one model into MCX and reassigned all texture names to the new textures that are just repaints of the textures that came with the static aircraft. I then exported it as an FSX .mdl since I'm assuming MCX can do this. I should also mention that I did indeed rename the model and give it a new GUID and saved it under a new name.
When the object is compiled into a library all goes well until it is placed. At that point FSX crashes during object placement preview (in Whisplacer) and never loads the object. I've taken several approaches to the problem since then including exporting it as an FS9 object and compiling it in it's own library and exporting it as a .3DS mesh and then exporting it from GMAX as a native FSX model.
So now I'm out of ideas and since I've never repainted a model before this is all fairly new ground.
Regards
Alex
I have a static aircraft model that was originally a flyable aircraft for FS9. This was not made static through SAMM it is part of a package of static aircraft based on the flyable aircraft released by the original author. I have permission to repaint his models and was given the original FS9 format .mdl files.
I imported one model into MCX and reassigned all texture names to the new textures that are just repaints of the textures that came with the static aircraft. I then exported it as an FSX .mdl since I'm assuming MCX can do this. I should also mention that I did indeed rename the model and give it a new GUID and saved it under a new name.
When the object is compiled into a library all goes well until it is placed. At that point FSX crashes during object placement preview (in Whisplacer) and never loads the object. I've taken several approaches to the problem since then including exporting it as an FS9 object and compiling it in it's own library and exporting it as a .3DS mesh and then exporting it from GMAX as a native FSX model.
So now I'm out of ideas and since I've never repainted a model before this is all fairly new ground.
Regards
Alex
