Hi.
I have observed that with gmax the level of detail in textures never is lost, even though I am far(for scenery`s).
But with FSDS v3 doesn't happen this, I see that the textures are defined depending on my distance; Somebody knows if this program has some kind of level for the textures....i mean something so that the texture always is seen well and not blury when I am far.
Some advice would be thankful.
Tim.
I have observed that with gmax the level of detail in textures never is lost, even though I am far(for scenery`s).
But with FSDS v3 doesn't happen this, I see that the textures are defined depending on my distance; Somebody knows if this program has some kind of level for the textures....i mean something so that the texture always is seen well and not blury when I am far.
Some advice would be thankful.
Tim.


