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fsds3.5-1

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95
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us-virginia
Anyone who is a fsds gru, please tell me that fsds3.5-1 works for scenery. I have been chasing this problem up a tree, I have rienstalled everything, including windows xp.Others on another forum have been helping me . I still cannot get a simple testing block, textured or otherwise to show up. everything works in fsds 3.:confused::confused:Thanks
 
Can I trouble you to post the fsc and associated textures as a zip file?

I won't be able to take a look at it until tonight, but maybe a "real" fsds scenery guru will take a look at it and give you a better reply.

I know that I can make a basic object appear in FS-X - that much is within my scenabilities
 
Hi Rudder
FSDS 3.5.1 makes scenery objects very nicely for FSX. I read your earlier post and I think you are making this harder than it need be.
You need to get the paths set to the various files that FSDS needs then things are easy.
In “ Preferences” click on “Compile Options” at the bottom of this window set path to the flight simulator and click “Continue”
On this window select “XToMDL”
Then the next three paths should be set to something like these


C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK

C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK

C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\3DSM7

This is how I have my FSDS set and it works for me.

Now you can make your test cube and compile as a MDL file which you will need to use a third party program like Arno’s LibraryCreater, then Whisplacer to make a BGL file then Install into the game…this is the long way and for making final scenery this is likely better way but for fast testing and working on a project a better way is next.

OR ( And I would recommend you try this way first) you can make a scenery BGL file here with FSDS , First you need to go into the game Slew to the location you would like to put your test object , write down the cords and Alt at that spot , close the game come back to FSDS , make your test object, Then go into “File “ and down to “ Project Properties” and In here enter the cord and alt (NOTE to enter and west cord you have to put in a neg. (-) first then the number).
Now save your work then compile as a BGL, Next take your new BGL file and Install into the game. If the scenery gods are kind to you should see your object.

H_Farfy
http://farfyscenery.katuu.com/
 
fsds/fsx

Hi Farfy, I have my pref. just as you discribe, except I use the bin folder instead of the3dsm7 folder. I have done all that you suggest. I'v checked back in the forum, and see alot of ref to mdl and xml files, never found one yet.fds compiles the bgl file into my scenery folder, still will not show up in fsx.
 
Hi Rudder
I don’t have a BIN folder, perhaps we have a slightly different version, but so long as the modeldef.xml file is there I am sure that it will be ok,
Re check the cords you entered and make sure you are installing the BGL file properly.

If it still dosent work try as Felix has said put all the files you have into a Zip and post here or e-mail to one of us so we can see what you are getting

H_Farfy
http://farfyscenery.katuu.com/

farfy2@gmail.com
 
When installing the SDK, the modeldef.xml file is installed, by default, into a \bin folder in the Environment Kit\Modelling SDk.. somewhere in there. Although, theoretically, you could copy and install both xtomdl.exe and modeldef.xml to the FSDS plugins folder, I've left them in the default install locations within the FSX SDK folders.

When compiling, (exporting) you should have several options - create mdl (aircraft) file, create mdl (scenery) file and create bgl file.

Worst case, you can create the direct x file, create the xml scenery header, and start playing from there... :)
 
fsds/fsx

Thanks for both of your replies. I get the choice of " scenery file .bgl or Model files mdl " when I compile and save in fsds 3.5-1 I will send you my files when i figure how to do that.
 
fsds/fsx

Hi felix/ george, hope this zip works, the textures are out of fsx file
 
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Hi Rudder the cords you have entered are in the wrong format
You have

n39:8.40 and
w78:8.32

It should look more like this

39:8.40 and
-78:8.32

I took screen shot Is this your test cube?

H_Farfy
 
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fsds/fsx

Hi Farfy, yes that is my test tube, I have tried both ways, I used my fsds3.5-1 fsc file and compiled in fsds3 it worked ok in fs9, I then copied the resulting bgl file into fsx, It worked fine. so that is where I stand. I shall sleep on it tonight and decide if I want to throw the whole bloody thing in the swimming pool tomorrow, ( just kidding )Thanks for your interest.
 
Hi Rudder
I have Relooked at the screen shots you posted and I realized that my folder set up is not the same as yours, but then I remembered that I didn’t buy the deluxe version of the game and I had to get the needed files from a friend. But just want to get you to make sure that the “XToMdl.exe” is in the “plugins” folder that you have FSDS looking in.

I am not sure about your local by-laws but around here we can’t throw trash in the water even if it’s your own pool hehe.

H_Farfy
 
fsds/fsx

Hi all who helped me with my prob.Got up this morning uninstalled all of the fsx sdk and patches, reinstalled all and there it was, Must be that one of the files had gotten cross threaded some how. I learned a lot from all of you. thanks.
 
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