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FSX Cargo Door 'appear' Code question

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us-arizona
Hey guys,

I am working on a cargo door 'parts' appearence code for FSX.

What I need is for the cargo door 'parts' to appear when the door is at 99% or greater then, of its animation travel. The code that I have (for the Epic LT) that works is for 'Exit'. In the FSX SDK, there is no cargo door mentioned, only door_0, door_1, door_2, etc.

Any suggestions?


Here is the existing code which doesnt work with the SDK door_1;


<PartInfo>
<Name>air_door_parts_appear_cargo</Name>
<Visibility>
<Parameter>
<Code>(A:Door_1,percent) 99 &gt;</Code>
</Parameter>
</Visibility>
</PartInfo>




Many thanks,


Bill
 
Bill - remember - a door is a door is a door, whether it's a passenger door, canopy, cargo door, ....

As to the code, double check the spacing of the code. There's hardly any spaces between variables, etc, and I suspect that may be your problem.
Code:
<Code>(A:door_1,percent) 99 &gt;</Code>

may not be the same as:
Code:
<Code>(A: door_1, percent) 99 &gt;</Code>

(or appropriate variation thereof)
 
Hey Felix,

Well, that was a good suggestion. It didnt work, but it might have. Thanks for the help.

I went through the FSX SDK and FS9 SDK looking for a gauge A: call for exit number 2, such as Exit has, and no luck there.

It came to me to swap the animation calls from front to back, make the back door exit1 and front doors exit2. I am sure it will give me a ton of emails 'why on earth did you make the cargo door, door1???' :D



Bill
 
He doesn't visit as much anymore .... <sniff>

I might as well just board up the place... :(

Sorry Felix,


I know, I should come in more often.

I have been trying to streamline things and cut down on my web surfing and forums.

I'll drop in more often.

:D


Bill
 
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