v1.09 beta has been released.
Please see the WIKI for download instructions and manual
http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML
=== v1.09 Beta - 23rd June 2007 ===
New features:-
* Added BGLCOMP support for scenery exclusion rectangles ("ExclusionRectangle" tag). The exclusion rectangle will be defined by the "bounding" rectangle of the polyline/polygon. Supports the following parameters
** ExcludeAllObjects
** ExcludeBeaconObjects
** ExcludeEffectObjects
** ExcludeGenericBuildingObjects
** ExcludeLibraryObjects
** ExcludeTaxiwaySignObjects
** ExcludeTriggerObjects
** ExcludeWindsockObjects
** ImageComplexity - VerySparse, Sparse, Normal, Dense, VeryDense, ExtremelyDense
* Added BGLCOMP support for Extrusion Bridges ("ExtrusionBridge" tag). Draw a polyline and tag it with "ExclusionBridge", then use the vertice editor to set the height of each bridge segment.
* Added "Change to" button on the Vertice Editor to change shape type from polygon to polyline and vice versa
* Enhanced polygons holes so that if a polygon cannot be found in the same folder as polygon hole ("polygon folder") then the parent folder is searched for the first polygon preceding the polygon folder. This makes it possible to better organize a project by placing polygon holes (i.e islands) in a sub folder and still have them associated with a water polygon in a parent folder
Please see the WIKI for download instructions and manual
http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML
=== v1.09 Beta - 23rd June 2007 ===
New features:-
* Added BGLCOMP support for scenery exclusion rectangles ("ExclusionRectangle" tag). The exclusion rectangle will be defined by the "bounding" rectangle of the polyline/polygon. Supports the following parameters
** ExcludeAllObjects
** ExcludeBeaconObjects
** ExcludeEffectObjects
** ExcludeGenericBuildingObjects
** ExcludeLibraryObjects
** ExcludeTaxiwaySignObjects
** ExcludeTriggerObjects
** ExcludeWindsockObjects
** ImageComplexity - VerySparse, Sparse, Normal, Dense, VeryDense, ExtremelyDense
* Added BGLCOMP support for Extrusion Bridges ("ExtrusionBridge" tag). Draw a polyline and tag it with "ExclusionBridge", then use the vertice editor to set the height of each bridge segment.
* Added "Change to" button on the Vertice Editor to change shape type from polygon to polyline and vice versa
* Enhanced polygons holes so that if a polygon cannot be found in the same folder as polygon hole ("polygon folder") then the parent folder is searched for the first polygon preceding the polygon folder. This makes it possible to better organize a project by placing polygon holes (i.e islands) in a sub folder and still have them associated with a water polygon in a parent folder
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