• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX KML v1.09 beta released - 23rd June 2007

MatthewS

Resource contributor
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australia
v1.09 beta has been released.

Please see the WIKI for download instructions and manual
http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML


=== v1.09 Beta - 23rd June 2007 ===

New features:-

* Added BGLCOMP support for scenery exclusion rectangles ("ExclusionRectangle" tag). The exclusion rectangle will be defined by the "bounding" rectangle of the polyline/polygon. Supports the following parameters
** ExcludeAllObjects
** ExcludeBeaconObjects
** ExcludeEffectObjects
** ExcludeGenericBuildingObjects
** ExcludeLibraryObjects
** ExcludeTaxiwaySignObjects
** ExcludeTriggerObjects
** ExcludeWindsockObjects
** ImageComplexity - VerySparse, Sparse, Normal, Dense, VeryDense, ExtremelyDense

* Added BGLCOMP support for Extrusion Bridges ("ExtrusionBridge" tag). Draw a polyline and tag it with "ExclusionBridge", then use the vertice editor to set the height of each bridge segment.

* Added "Change to" button on the Vertice Editor to change shape type from polygon to polyline and vice versa

* Enhanced polygons holes so that if a polygon cannot be found in the same folder as polygon hole ("polygon folder") then the parent folder is searched for the first polygon preceding the polygon folder. This makes it possible to better organize a project by placing polygon holes (i.e islands) in a sub folder and still have them associated with a water polygon in a parent folder
 
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Whooo-hoo!

Thankyou Mr S!

Now, get back to your weekend with your family - for gods sake let it NOT be golf though!

;)

B
 
Just got in after working on the train all day and saw 109 is up. :D

Thanks for all the hard work and time spent.:wizard:

Will have a look at all those new features.
 
can this be used at all for FS9? or a modified version for FS9 be made available?.

Unfortunately no, since FSX KML is coded to use the FSX SDK and the FS9 SDK is substantially different.

Hence FSX KML is not compatible with FS9.

Plus I already deleted FS9 from my system a few months ago :)
 
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