n4gix
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Here is the XML code for the FSX modeldef.xml file for the missing "Taxi Lights"...
Use the same technique used for FSX Landing Lights per the SDK, but use "taxi_lights" instead of "general_lights" for the Visibility condition in the Attachpoint Tool dialog
Use the same technique used for FSX Landing Lights per the SDK, but use "taxi_lights" instead of "general_lights" for the Visibility condition in the Attachpoint Tool dialog
Code:
<Animation name="taxi_light" guid="43347384-cff6-479c-a654-9b9cd33e4f09" length="100" type="Sim" typeParam2="taxi_light" typeParam="AutoPlay" />
<PartInfo>
<Name>taxi_light</Name>
<AnimLength>100</AnimLength>
<Visibility>
<Parameter>
<Sim>
<Variable>LIGHT TAXI</Variable>
<Units>bool</Units>
</Sim>
</Parameter>
</Visibility>
</PartInfo>