• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Texture Problem??

Messages
450
Country
unitedstates
Tonight is my first time with version 2.

I have successfully made a FS9 static model.

But I am having a problem with FSX airplanes.

When I try to make a FSX static airplane I get the airplane minus the textures.

The viewer shows the airplane minus the textures.

I have only tried one airplane.

Any suggestions?

Bob Macklin
Seattle, Wa
 
Bob, there's no point asking for help if you don't tell us what you did and provide a link to or a copy of the problem aircraft (unless it's a stock aircraft).

Don
 
Last nigh I tried converting a FSX airplane made by Tim Conrad.

It came out without textures.

I tried the default FSX Beaver and it worked properly.

So I tried a second Tim Conrad FSX airplane and got the same results as the first one.

I am studying the problem to determine where the problem is.

Both the original Tim Conrad airplanes display properly with ModelConverterX.

I will post more information when I do some more testing.

Bob Macklin
Seattle, Wa.
 
If it came with no textures, then you can't show textures unless you know the texture names and how they are mapped. Sounds like those models won't work!
 
I have never attached a file here before so this is my first try.

I have not figured out this attachment thing. I could send the files direct.

Bob Macklin
Seattle, Wa.
 
These modules do have texture files and they do work in FSX, They also display fine in ModelConverterX.

So far the only ones I have found that do not work were made by Tim Conrad

Bob Macklin
Seattle, Wa
 
All I need is a link to where you obtained the model (assuming it's freeware).

Otherwise, e-mail me the aircraft folder to don at stuff4fs dot com.

Don
 
I have found several "FSX" downloads the hang when the airplane is selected.
Bob, there's no point in telling me this unless you also tell me which aircraft (and where to get them) and decribing what you mean by "hang".

Don
 
Bob, the A1J Skyraider, i.e., the model that didn't display textures does not conform to the SDK in that it requires textures from outside its main texture folder but has no texture.cfg file. That being said, FSX appears to require conformance in this regard only in special cases.

The majority of aircraft are not affected.

SAMM Version 2.1.01(a), available as the SAMM Development Release, searches the default path for other textures if there is no texture.cfg file - as FSX appears to do.

I'll wait until I hear back from you on the aircraft that "hang" SAMM before making another general release. This will give other users an opportunity to "shake-out" any remaining bugs.

Don
 
Thanks for forwarding an aircraft that "hangs" SAMM. The problem was that SAMM expects all texture references in the .mdl file to end with ".bmp" or ".dds". It turns out that virtual cockpit guage texture references don't have this suffix and SAMM "tripped" over them.

Version 2.1.01(b), available as the SAMM Development Release at http://stuff4fs.com corrects this.

Another issue with that model that doesn't affect SAMM but that is noteworthy nonetheless is that, even though the aircraft documentation states it's a FSX model, it is in fact simply a FS8/9 model with textures converted to ".dds" format. SAMM will process that model and it will be rendered fine by FSX. However, FS9 doesn't accept ".dds" textures.

I thought about SAMM converting the textures back to ".bmp" format to overcome this difficulty for users who have Martin Wrights' graphics .dlls installed (FSX accepts either format). But, unfortunately, doing so would reduce the quality of the textures. A warning cannot reliably be issued since SAMM has no way of knowing whether a library of FS9 static models is to be used with FS9 or FSX. The only reasonable alternative would be for SAMM to convert the textures to .bmp format at the user's request; however, that's one more option on an already cluttered main panel and doesn't seem necessary since, if a user downloads a declared FSX version of an aircraft, presumably he intends to use it with FSX. So, I opted simply to place a note in the User Manual under "Caveats".

Don
 
Back
Top