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I'm working on a photorealistic scenery for FSX, and I am quite amazed how easy and complete SDK is (so far) compared to the FS2002/2004. Everything looks great and works as advertised. A few small issues:
1: Is it possible to somehow change the intensity of water wave size/"wrinkleness"? I have an open ocean, and a lagoon and inlets just across the sandbar that separates them from the ocean. I'd like the lagoons and inlets to be "calmer", with wave heighmap not as pronounced. Is it possible to have more than one type of water surface defined?
2: I am using Tiffs with channels for water and blending. Blending works great, but water mask seems to give me sharp transition from water to land. This results is coastlines that get quite jaggy, with visible square pixels. Does resampler treat the water alpha channel as 1-bit (black or white) or can there be levels of gray, which would hopefully soften the appearance of coastlines?
Misho
1: Is it possible to somehow change the intensity of water wave size/"wrinkleness"? I have an open ocean, and a lagoon and inlets just across the sandbar that separates them from the ocean. I'd like the lagoons and inlets to be "calmer", with wave heighmap not as pronounced. Is it possible to have more than one type of water surface defined?
2: I am using Tiffs with channels for water and blending. Blending works great, but water mask seems to give me sharp transition from water to land. This results is coastlines that get quite jaggy, with visible square pixels. Does resampler treat the water alpha channel as 1-bit (black or white) or can there be levels of gray, which would hopefully soften the appearance of coastlines?
Misho
