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Hello All,
I am trying to modify a engine start smoke effect to emit from the side two sides of an engine cowling rather then below the engine toward the front of the motor. I have atteched clip of the first emitter. I have played with the offsets and have moved the point the smoke starts but with strange results. Can somebody point me in the right direction to learn how this file works?
 
   
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.50, 0.55
Delay=0.00, 0.00
Bounce=0.00
Rate=20.00, 20.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-0.50, 0.00
Y Particle Velocity=-1.00, -1.00
Z Particle Velocity=-1.00, -1.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=-0.50, -0.50
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=1.25, 1.30
Type=19
X Scale=0.25, 0.30
Y Scale=0.25, 0.30
Z Scale=0.00, 0.00
X Scale Rate=0.50, 0.60
Y Scale Rate=0.50, 0.60
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.80, 1.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.01
Fade Out=0.40, 0.45
Rotation=-10.00, 10.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=12, 12, 12, 100
Color End=35, 35, 35, 0
Jitter Distance=0.01
Jitter Time=2.00
TempK=108.00
TempRate=-0.01
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=2.00
Y Scale Goal=2.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
Thanks
				
			I am trying to modify a engine start smoke effect to emit from the side two sides of an engine cowling rather then below the engine toward the front of the motor. I have atteched clip of the first emitter. I have played with the offsets and have moved the point the smoke starts but with strange results. Can somebody point me in the right direction to learn how this file works?
 
   
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=0.50, 0.55
Delay=0.00, 0.00
Bounce=0.00
Rate=20.00, 20.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-0.50, 0.00
Y Particle Velocity=-1.00, -1.00
Z Particle Velocity=-1.00, -1.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=-0.50, -0.50
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=1.25, 1.30
Type=19
X Scale=0.25, 0.30
Y Scale=0.25, 0.30
Z Scale=0.00, 0.00
X Scale Rate=0.50, 0.60
Y Scale Rate=0.50, 0.60
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.80, 1.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.01
Fade Out=0.40, 0.45
Rotation=-10.00, 10.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=12, 12, 12, 100
Color End=35, 35, 35, 0
Jitter Distance=0.01
Jitter Time=2.00
TempK=108.00
TempRate=-0.01
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=2.00
Y Scale Goal=2.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
Thanks
 
	