• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA FX Engine Start Effect.

Messages
10
Country
unitedstates
Hello All,

I am trying to modify a engine start smoke effect to emit from the side two sides of an engine cowling rather then below the engine toward the front of the motor. I have atteched clip of the first emitter. I have played with the offsets and have moved the point the smoke starts but with strange results. Can somebody point me in the right direction to learn how this file works?

:confused: :confused:

[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.50, 0.55
Delay=0.00, 0.00
Bounce=0.00
Rate=20.00, 20.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-0.50, 0.00
Y Particle Velocity=-1.00, -1.00
Z Particle Velocity=-1.00, -1.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=-0.50, -0.50
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=1.25, 1.30
Type=19
X Scale=0.25, 0.30
Y Scale=0.25, 0.30
Z Scale=0.00, 0.00
X Scale Rate=0.50, 0.60
Y Scale Rate=0.50, 0.60
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.80, 1.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.01
Fade Out=0.40, 0.45
Rotation=-10.00, 10.00
Shade=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=12, 12, 12, 100
Color End=35, 35, 35, 0
Jitter Distance=0.01
Jitter Time=2.00
TempK=108.00
TempRate=-0.01
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=2.00
Y Scale Goal=2.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

Thanks
 
Back
Top