I've been having a lot of fun lately using Whisplacer to put a bunch of skyscrapers, buildings and other objects in seemingly random places. Mainly I've been using the generic building tool, which allows me to customize the shape, texture and dimensions of the building, and it works great. However, I've got a slight annoyance.
It's not just with Whisplacer, it also happens with the generic buildings in the default scenery as well- they disappear after a relatively short distance.
Here is an example: Three generic buildings and two from the object library (the nuclear plant and the smaller blue skyscraper)
As I travel further away, I gaze back at them- everything is still there.
After a few more seconds, pof! The generic buildings have disappeared, leaving only the library object buildings visible.
Now, I understand that this is normal- 32 bit sims like mine would crash if they had all of it loaded like that for extended periods of time. However, I was wondering if I could extend the draw distance for generic buildings, so that they disappear about the same time as the library object buildings. A brief search of certain keywords on some other forums showed that I could tweak the "LOD radius" in the .cfg. The problem is, I don't want to overload my simulator and I'm not sure what other effects that would have, or if it would even fix my problem. Anyone know of a way to do this, or is it just wishful thinking?
It's not just with Whisplacer, it also happens with the generic buildings in the default scenery as well- they disappear after a relatively short distance.
Here is an example: Three generic buildings and two from the object library (the nuclear plant and the smaller blue skyscraper)
As I travel further away, I gaze back at them- everything is still there.
After a few more seconds, pof! The generic buildings have disappeared, leaving only the library object buildings visible.
Now, I understand that this is normal- 32 bit sims like mine would crash if they had all of it loaded like that for extended periods of time. However, I was wondering if I could extend the draw distance for generic buildings, so that they disappear about the same time as the library object buildings. A brief search of certain keywords on some other forums showed that I could tweak the "LOD radius" in the .cfg. The problem is, I don't want to overload my simulator and I'm not sure what other effects that would have, or if it would even fix my problem. Anyone know of a way to do this, or is it just wishful thinking?






