Hey all.
I've been playing with some manual edits of an effects file to create a shell blast and smoke plume. There's gunnery range in the scenery I've been working on and I can see from the GE imagery that it's in active use. So, I'm trying to replicate the activity for the location. I'm sure it's a restricted area and you'd never get close enough in a plane to see this, but thought it'd be fun have it going on in the distance.
Anyway, all seems to be going well, but I'm stumped on getting the effect to repeat. I've combined elements of the 'fireworks1' effect for the blast and the 'campfire' effect for the smoke plume. The fireworks go off immediately as designed, followed by a delayed smoke plume. I've got the plume to 'drag' in response to the wind and reduced the 'lifetime' of the effect so the smoke peters out. However, I can't see any parameters for getting the effect to repeat.
Could someone please point me in the right direction?
Cheers,
Matthew.
I've been playing with some manual edits of an effects file to create a shell blast and smoke plume. There's gunnery range in the scenery I've been working on and I can see from the GE imagery that it's in active use. So, I'm trying to replicate the activity for the location. I'm sure it's a restricted area and you'd never get close enough in a plane to see this, but thought it'd be fun have it going on in the distance.
Anyway, all seems to be going well, but I'm stumped on getting the effect to repeat. I've combined elements of the 'fireworks1' effect for the blast and the 'campfire' effect for the smoke plume. The fireworks go off immediately as designed, followed by a delayed smoke plume. I've got the plume to 'drag' in response to the wind and reduced the 'lifetime' of the effect so the smoke peters out. However, I can't see any parameters for getting the effect to repeat.
Could someone please point me in the right direction?
Cheers,
Matthew.



