built model,experimenting with uvw mapping, and paintshop pro...
every so often i try out chapters of the g max bible...
tutorial, applying multi materials,using mat ids....mapping die faces..
quote,
the multi mat is not visible in the viewport,can only be seen in rendered image.you can use the active shade window, to view the result before rendering.....? no i cant, i dont have or cant find, or havent enabled,active shade window...ive searched, ive experimented. no luck..tried dx,opengl,not heidi...found a few anomalies in gmax bible,i put them down to my student inexperiance...this is probably just another example....is it?..jim
every so often i try out chapters of the g max bible...
tutorial, applying multi materials,using mat ids....mapping die faces..
quote,
the multi mat is not visible in the viewport,can only be seen in rendered image.you can use the active shade window, to view the result before rendering.....? no i cant, i dont have or cant find, or havent enabled,active shade window...ive searched, ive experimented. no luck..tried dx,opengl,not heidi...found a few anomalies in gmax bible,i put them down to my student inexperiance...this is probably just another example....is it?..jim


