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Hi all,
I wonder if someone could help me. I want to create a runway poly. I have read Bill Womack's article and understand the process and I can create and texture a ploygon in gmax. I use Arno's ModelConverterX and export the compiled bgl into the sim.
My problem is that although I can see the texture in GMAX I cannot see it in ModelConverterx. I have checked the correct paths in Model ConverterX to ensure they are mapped to where the texture is and the texture is placed in teh appropriate texture folder. The poly shows up in the sim minus the texture. I am sure I am missing something simple - anyone any ideas? I attach some screen shots
I wonder if someone could help me. I want to create a runway poly. I have read Bill Womack's article and understand the process and I can create and texture a ploygon in gmax. I use Arno's ModelConverterX and export the compiled bgl into the sim.
My problem is that although I can see the texture in GMAX I cannot see it in ModelConverterx. I have checked the correct paths in Model ConverterX to ensure they are mapped to where the texture is and the texture is placed in teh appropriate texture folder. The poly shows up in the sim minus the texture. I am sure I am missing something simple - anyone any ideas? I attach some screen shots
