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FSX Ground poly

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unitedkingdom
Hi all,

I wonder if someone could help me. I want to create a runway poly. I have read Bill Womack's article and understand the process and I can create and texture a ploygon in gmax. I use Arno's ModelConverterX and export the compiled bgl into the sim.

My problem is that although I can see the texture in GMAX I cannot see it in ModelConverterx. I have checked the correct paths in Model ConverterX to ensure they are mapped to where the texture is and the texture is placed in teh appropriate texture folder. The poly shows up in the sim minus the texture. I am sure I am missing something simple - anyone any ideas? I attach some screen shots
 

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Hi,

What do you see in the material editor of modelconverterx? Are the textures shown there. Also check the event log for warnings.

Send from my phone using Tapatalk, so excuse the short sentences and possible typos
 
Hi Arno,

Schoolboy error caused by not using gmax for a while - I was exporting ambient rather than diffuse texture....

It works now. Thank you.

Met vriendelijke groet.

Kim
 
Glad to hear that, we all made such mistakes :)

Send from my phone using Tapatalk, so excuse the short sentences and possible typos
 
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