How do textures (snow, water on airport asphalt, etc) are triggered in FSX?
http://environments.flight1.net/gepro/gepro1.htm
I don't know why the overcast effect was achieved in FS9 by GEPro but not in FSX (since it's not included in GEX) but I was wondering if it's possible to load a different set of textures according to the sky condition (i.e. 8/8 overcast).
As far as the logic goes... I see only 2 ways to achieve this...
1) creating a semi-opaque texture that loads as a pattern to cover the ground in the area
OR (and?)
2) duplicating the default ground textures in Scenery/World/Texture, making all darker and have them load in FSX when sky condition is 8/8.
If this is possible, where should I start to learn how to make this happen in FSX?
thanks a lot!
http://environments.flight1.net/gepro/gepro1.htm
I don't know why the overcast effect was achieved in FS9 by GEPro but not in FSX (since it's not included in GEX) but I was wondering if it's possible to load a different set of textures according to the sky condition (i.e. 8/8 overcast).
As far as the logic goes... I see only 2 ways to achieve this...
1) creating a semi-opaque texture that loads as a pattern to cover the ground in the area
OR (and?)
2) duplicating the default ground textures in Scenery/World/Texture, making all darker and have them load in FSX when sky condition is 8/8.
If this is possible, where should I start to learn how to make this happen in FSX?
thanks a lot!

