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Hi folks!
I'm another newbie on this forum, seeking advice.
Let me first introduce myself: I've started a pioneer FS9 project dedicated to vintage aircraft from my country. I simply love "roaring thirties" period - period!
Currently in the works are RWD-9 touring aircraft, winner of the international Challenge'34 contest (close to be finished) and RWD-8 basic trainer.
I invite you to visit my website: www.rr.9-1939.pl
I've noticed that early 1930s birds look plain stupid in modern airports with lit concrete runways etc. There is "Golden Wings" addon, but I wanted to create something myself... err.. more like with team effort
So I've planned to make few freeware scenery objects to accompany the vintage aircraft we're making for MSFS2004. The most important part is making a new small airfield (built from scratch, not present in game) and its immediate vicinity.
Now, the problem is that my team has 3D modelers and texture artists - some even with CFS/FS modeling experience - but all of them were making aircraft, not scenery.
Therefore I'd like to invite a scenery modeler / landscaper who would like to join us. We could at least use some advice, as most of us know gMax / 3dsMAX good enough to produce valid low-poly models suitable for scenery, however we lack the secret know-how specific to FS9, i.e. we have little/no idea if the polycounts are acceptable or if the texture is of reasonable size. The documentation provided with game SDK is a bit vague, e.g. there is a tutorial how to make simple house and generic explanation of LOD system, yet I need more concrete info and examples in order to make game-compatible and "FPS-friendly" models.
Please have mercy for a n00b
Yes, I made a blooper here: LOD0 should be LOD100, while LOD1 is about LOD50. As you can see I'm more used to making objects for completely different sim.
I'm doing the research & coordination part, which means I provide photographic reference, drawings, schematics, even old aerial photography.
I already have a guy, who will make an airfield scenery manager for me (e.g. "press button to activate: 1934 air show event" etc. - you won't always want to have those crowds of people in your way).
As I said, I already have few junior 3D modelers & texture painters, who're willing to help, but have no experience in FS, but I think they can handle relatively low-poly objects for scenery.
For example - questions that bug us in the beginning:
- what would be suggested polycount for LOD100 skyscrapper (unique landmark) and subsequent lower LODs?
- what would be suggested polycount for LOD100 multistory building (common object) ?
- what would be suggested polycount for LOD100 hangar (common object), variant with closed doors and another with open (ready for triggered animation)
- same as above for unique landmarks of the size of small castle (model already in progress) and large palace
- what would be suggested texture size for these? 256x256?
Any examples in gMax / 3DSMAX format of similar objects? (for reference only)
Somebody with experience in airfield making would be required as well. Pole Mokotowskie (Mokotowskie Field would probably get EPPM designation today) may be small, but I want a real ol' "field", i.e. no concrete-made runways etc. A couple of wooden hangars, windsock and a horse race course in the neighborhood - and we're set.
For those wondering: Why to make this airfield at all?
Like I said: I have free positions in my team, if you're interested
I'm another newbie on this forum, seeking advice.Let me first introduce myself: I've started a pioneer FS9 project dedicated to vintage aircraft from my country. I simply love "roaring thirties" period - period!
Currently in the works are RWD-9 touring aircraft, winner of the international Challenge'34 contest (close to be finished) and RWD-8 basic trainer.
I invite you to visit my website: www.rr.9-1939.pl
I've noticed that early 1930s birds look plain stupid in modern airports with lit concrete runways etc. There is "Golden Wings" addon, but I wanted to create something myself... err.. more like with team effort
So I've planned to make few freeware scenery objects to accompany the vintage aircraft we're making for MSFS2004. The most important part is making a new small airfield (built from scratch, not present in game) and its immediate vicinity.
Now, the problem is that my team has 3D modelers and texture artists - some even with CFS/FS modeling experience - but all of them were making aircraft, not scenery.
Therefore I'd like to invite a scenery modeler / landscaper who would like to join us. We could at least use some advice, as most of us know gMax / 3dsMAX good enough to produce valid low-poly models suitable for scenery, however we lack the secret know-how specific to FS9, i.e. we have little/no idea if the polycounts are acceptable or if the texture is of reasonable size. The documentation provided with game SDK is a bit vague, e.g. there is a tutorial how to make simple house and generic explanation of LOD system, yet I need more concrete info and examples in order to make game-compatible and "FPS-friendly" models.
Please have mercy for a n00b
Yes, I made a blooper here: LOD0 should be LOD100, while LOD1 is about LOD50. As you can see I'm more used to making objects for completely different sim.
I'm doing the research & coordination part, which means I provide photographic reference, drawings, schematics, even old aerial photography.
I already have a guy, who will make an airfield scenery manager for me (e.g. "press button to activate: 1934 air show event" etc. - you won't always want to have those crowds of people in your way).
As I said, I already have few junior 3D modelers & texture painters, who're willing to help, but have no experience in FS, but I think they can handle relatively low-poly objects for scenery.
For example - questions that bug us in the beginning:
- what would be suggested polycount for LOD100 skyscrapper (unique landmark) and subsequent lower LODs?
- what would be suggested polycount for LOD100 multistory building (common object) ?
- what would be suggested polycount for LOD100 hangar (common object), variant with closed doors and another with open (ready for triggered animation)
- same as above for unique landmarks of the size of small castle (model already in progress) and large palace
- what would be suggested texture size for these? 256x256?
Any examples in gMax / 3DSMAX format of similar objects? (for reference only)
Somebody with experience in airfield making would be required as well. Pole Mokotowskie (Mokotowskie Field would probably get EPPM designation today) may be small, but I want a real ol' "field", i.e. no concrete-made runways etc. A couple of wooden hangars, windsock and a horse race course in the neighborhood - and we're set.
For those wondering: Why to make this airfield at all?
- important location: European capital
- historical significance - national: one of the first and most important airfields in Poland, first site for PZL & DWL(RWD) factories, 1st Air Regiment and LOT Airlines, Aeroclub of Warsaw and Air Force Command also were located here
- historical significance - international: Gordon Bennett Balloon Cup 1934/1935/1936, Touring Aircraft Challenge (FAI) 1934, it was also a waypoint for other international air races/rallies
- perfect for hosting oldtimers (1920-1940 aircraft)
- challenge of making a whole new airfield, quite different from the majority of others found in game
Like I said: I have free positions in my team, if you're interested

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