Hello All,
I know what I'm about is probably really easy to fix, but my brain is tired and I need some help. I have photo real textures over laying the ground. As you can see in the screenshot, the default fsx terrain does not have accurate coastlines. What I want to do is outline the water in a google earth poly then import to FSX KML, eventualy overlaying the fsx showing land with water. From here, what tags do I need to add to it and in what order? I know that I'll probably need some exclusion tags as well as hydro polys. If someone could help me out and let me know the easiest way I'd greatly appreciate it! Thanks.
I know what I'm about is probably really easy to fix, but my brain is tired and I need some help. I have photo real textures over laying the ground. As you can see in the screenshot, the default fsx terrain does not have accurate coastlines. What I want to do is outline the water in a google earth poly then import to FSX KML, eventualy overlaying the fsx showing land with water. From here, what tags do I need to add to it and in what order? I know that I'll probably need some exclusion tags as well as hydro polys. If someone could help me out and let me know the easiest way I'd greatly appreciate it! Thanks.
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