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Help with gloss texture

GUy

Messages
31
I use Gmax for the model and Photoshop for the texture. I save the texture in DX1 (no alpha) and the texture on the model is very glossy. How can I get a mat texture and not a glossy one? Please help here.
 
By saving your texture as DXT1 (no alpha) you are forcing the sim to assume a black alpha, hence the really glossy result!

You MUST save as a DXT3 or DXT5, with a pure white alpha, then "paint" the areas you want glossy with a very light shade of gray.
 
I tried this and it is still glossy. I saved the texture in DX5 32 bits and the alpha 32 bits too. Does the texture has to be applied with the alpha in Gmax or can I change the texture to put it with some alpha after it is applied in Gmax. In other words do I have to reapply the texture in Gmax.
 
I think you are confusing yourself...

The "Alpha channel" isn't applied in GMax at all! GMax requires a 24bit .bmp, jpg, .png, or .psd file so it can be displayed in the Viewport, but all that's exported from GMax is the filename!

The "Alpha channel" is a part of the Photoshop/PSP texture you create, in the Channel that is oddly enough named "Alpha..."

In FSX, you will have one texture file that contains both the RGB channels, and the Alpha channel...
 
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Ok that I understand: My alpha channel in all white as you told me it would make the texture flat. That is what I did and saved it in one file (the texture file). Now even with the alpha on, the grey texture is glossy not flat. Is there something I do wrong. Got to resume this. Thanks again for your reply.
 
Guy, it sounds to me as though you've not read the SDK's description and recipies for FSX Materials.

Read the "New Aircraft Procedures" and follow the recipie for General Material

General material is used for the main parts of an aircraft, where there is no alpha component.

To add the alpha component, put a check mark in the "Special Functionality" section next to the box labled:

[] Blend diffuse by diffuse alpha

This will tell FSX to "blend" the diffuse texture using it's Alpha channel.
 
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