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Hello,
I am attempting to convert USGS NAIP imagery downloaded from USGS Earth Explorer for use inside Prepar3D v5. I've followed the Prepar3D tutorial "Advanced Tutorial: Updating the globe & importing imagery". I believe I've followed this as I have managed to get the imagery into the simulator however there are large black triangle along the edge where there appears to be missing data?
I've included a couple images showing the issue I am having with. One is of TMFViewer showcasing what the BGL looks like inside the simulator and another showing the two images, one the raw TIF file downloaded from USGS and another after being processed by FWTools (The FWTools one looks to be extremely over exposed however this does not show in the simulator). There is something happening in FWTools that's causing the black boxes/triangles to appear along the edge but I'm not sure how to fix this. I'm using FWTools 2.47 to do these conversions.
I thought about trying to put a blendmask over these but haven't been successful in the INF phase before compiling as the main Ortho is a GeoTiff with the location baked into the Tif! I also tried removing the black triangles in a photo editor but I can't get it to open correctly as the Tif has a bunch of different channels.
Any help would be appreciated,
Thanks.
I am attempting to convert USGS NAIP imagery downloaded from USGS Earth Explorer for use inside Prepar3D v5. I've followed the Prepar3D tutorial "Advanced Tutorial: Updating the globe & importing imagery". I believe I've followed this as I have managed to get the imagery into the simulator however there are large black triangle along the edge where there appears to be missing data?
I've included a couple images showing the issue I am having with. One is of TMFViewer showcasing what the BGL looks like inside the simulator and another showing the two images, one the raw TIF file downloaded from USGS and another after being processed by FWTools (The FWTools one looks to be extremely over exposed however this does not show in the simulator). There is something happening in FWTools that's causing the black boxes/triangles to appear along the edge but I'm not sure how to fix this. I'm using FWTools 2.47 to do these conversions.
I thought about trying to put a blendmask over these but haven't been successful in the INF phase before compiling as the main Ortho is a GeoTiff with the location baked into the Tif! I also tried removing the black triangles in a photo editor but I can't get it to open correctly as the Tif has a bunch of different channels.
Any help would be appreciated,
Thanks.


