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High Altitude Object Placement Solution.

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51
Country
newzealand
Hi Everyone.

I'm having problems with object placement at high altitudes. More specifically the problem where objects I place at high altitudes are shifted from where I originally place them. I know the method of adding blank animations to stop it, but I want to know more about why these shifts happen.

My question to everyone, is there any logic to why the objects shift at high altitudes? Does the Latitude/Longitude and Altitude have an affect on what direction and how much the objects shift? Or is the high altitude shift problem a random thing? Has anyone worked out a formula that could work out how much offset and direction/angle to compensate for? I would love to work out a way that we could add in the coordinates and altitude of where the object needs to be and it works out the offset that is required to place the object in the correct location.

Cheers
Che
 
Hello:

You may wish to review this thread:

http://www.fsdeveloper.com/forum/threads/ground-poly-shift.429902/


IIUC, the offsets are due to various factors, and leave scenery objects incorrectly placed for the progressive changes in FS' LOD / Quad Mesh ("Matrix") ID vertex grid interval size and Geographic coordinate position in 3D space with increasing altitude from the surface of the FS "ground", as well as not being corrected for the "curved Earth" shape of the FS 3D spheroid world model.


You may also wish to review these threads / posts:

http://www.fsdeveloper.com/forum/threads/qmid-question.438142/


http://www.fsdeveloper.com/forum/threads/coordinate-systems-and-object-placement-issues.426110/


http://www.fsdeveloper.com/forum/threads/flattens.425495/page-2#post-633002


http://www.fsdeveloper.com/forum/threads/calculation-of-lat-lon-can-it-be-done.425018/


Hope this helps ! :)

GaryGB
 
Last edited:
Hello:

You may wish to review this thread


GaryGB

Thanks for the reply Garry!

The ground polys aren't shifted on mine too, which is fantastic, though I'll keep an eye on it.....things always go wrong.

I guess I'll have to manually correct the object placement, the airport isn't big so I guess the offset of an object at one end of the airport will be the same as the other end, thereabouts anyway. I will probably have to have different placement files for each version of Flight Sim too.
 
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