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how can remove roads

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21
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mexico
hi guys, new here, so please, be patience:p

As a title, I can remove all vector roads from default autogen, without(possibly) using sbx or similiar program?
I have found this:

http://forum.avsim.net/topic/75190-can-fsx-roads-be-removed/

but when I try to remove a single line from terrain.cfg, in the road section of course, yes, it works but I have houses and trees in the middle of every airport, and all airports boundary disapears.My question is, if exist a way for remove roads without having this ugly effect...please help me.
thanks in advance

edit:i dont want roads at all, not for a restricted area only, but for the whole world....

sorry for my english
 
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Hi,

Why don't you want to use a tool like SBuilder to make an exclude for the road?
 
For the entirely world should be a way to deactivate this item, in the sceneries files or configuration, but his go beyond my knowledge.
 
Hi,

Why don't you want to use a tool like SBuilder to make an exclude for the road?

hi arno, i dont believe it, the fsx guru in the first person, talk to me...:eek:

well, sbuilder eh, my purpose is delete every single road in the world, not for a single scenery.....or I can do like you say with sbuilder?
 
Hi,

I would just try to make a very big exclude polygon in sbuilder that covers the entire world. And then see if that works.
 
Hi,

I would just try to make a very big exclude polygon in sbuilder that covers the entire world. And then see if that works.


ive found it:)

no strange polygons or crap programs like sbuilder.

simply add two times "No" , in the exclude autogen and render to texture for each entry in the terrain.cfg...works like a charm

// Roads - dirt / 8 lanes / undivided median
[Texture.159]
Name=Roads_Dirt_8_Lanes_Undivided_Median
Color=FFC00000
guid={FF701B43-61C9-4B00-AADB-B18726208C0D}
LegacyId=1177
Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp
Layout=7_PLUS_4
StripWidthMeters=25
Size=2
FlattenMode=flat
FlattenPriority=21000
LandClassRemapType=none
ExcludeAutogen=No
RenderToTexture=No
RenderPriority=100500
Water=No

this did the trick ....now I dont have anymore those roads splitting in half everything....remove traffic now and put it gex:)

thanks to all guys...for me topic closed
 
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