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Hi all.
After looking at some addon sceneries from different designers, I stumbled upon file names like A201.bmp for a building texture or A201.bgl for an object.
I give them names like t1.bgl or t1.bmp to define that these files belong to terminal 1, because I think it's better to use names that allow you a bit to read out, what this file includes.
But what about A201.bmp or *.bgl? Personally, I can't associate anything with this. No chance of saying, it's a building or a car. So how do you handle this? Are you giving names, that allow flightsimmers a bit to read out, what a file includes or do you use names that say nothing about the content? Or do you have some kind of grid and you say "Building z is located in grid A4 and it's the fifth object with a bgl, so i name it A45.bgl"?
Hope to get some input from you all. Greetings.
Daniel
After looking at some addon sceneries from different designers, I stumbled upon file names like A201.bmp for a building texture or A201.bgl for an object.
I give them names like t1.bgl or t1.bmp to define that these files belong to terminal 1, because I think it's better to use names that allow you a bit to read out, what this file includes.
But what about A201.bmp or *.bgl? Personally, I can't associate anything with this. No chance of saying, it's a building or a car. So how do you handle this? Are you giving names, that allow flightsimmers a bit to read out, what a file includes or do you use names that say nothing about the content? Or do you have some kind of grid and you say "Building z is located in grid A4 and it's the fifth object with a bgl, so i name it A45.bgl"?
Hope to get some input from you all. Greetings.
Daniel

