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Hello,
I've already searched this forum for this question but I still have some remaining. I'd like to create the smooth transition like Hans has posted somewhere in the forum.
Here's the image by Hans which shows what I mean:
Ok here the questions:
Do you need to have a base texture (no alpha) and a alpha-texture and if an extra with-alpha texture is needed, do you need to put an extension behind it like with the reflective textures (..._T)?
In GMax, when you create a new material, which textures do you have to add where (ambient, diffuse, specular)?
The way I'm building my scenery I need to have small lines of asphalt/concrete on one texture (say for example 512x20px) which I will lay next to the taxiway shoulders to make the edges less sharp. Is this possible when you make the alpha channel correct (so for each line a new white-black transition)?
Well, that was it for now!
Thanks a lot in advance,
Best regards
Maarten Janssen
I've already searched this forum for this question but I still have some remaining. I'd like to create the smooth transition like Hans has posted somewhere in the forum.
Here's the image by Hans which shows what I mean:
Ok here the questions:
Do you need to have a base texture (no alpha) and a alpha-texture and if an extra with-alpha texture is needed, do you need to put an extension behind it like with the reflective textures (..._T)?
In GMax, when you create a new material, which textures do you have to add where (ambient, diffuse, specular)?
The way I'm building my scenery I need to have small lines of asphalt/concrete on one texture (say for example 512x20px) which I will lay next to the taxiway shoulders to make the edges less sharp. Is this possible when you make the alpha channel correct (so for each line a new white-black transition)?
Well, that was it for now!
Thanks a lot in advance,
Best regards
Maarten Janssen


...
. I export my ground scenery using the FS2002 export module + FS2002 MakeMDL (latest Microsoft version)