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How to make a plane suffer sudden movements

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65
Country
germany
Hi folks,

I am trying to suddenly make the plane roll at some point in the mission (simulating a strong windshear). I didn't find any actions in the SDK to do this, so I thought I would use ridge lift or thermal objects, but I can't get them working. I looked at http://carrier.csi.cam.ac.uk/forsterlewis/soaring/sim/fsx/dev/lift.html
which was quite insightful. But neither ridge nor thermal objects seem to have any effect. I guess I am doing something wrong. I also can't visualize the ridges using the RidgeBox.

I am lost. :confused: Could someone give me a hint, please?

Tia,
Robin <><
 
Take a look at the Amazon mission sample. They used heavy fake payloads to destabilize the aircraft. ;)
 
I thought about that. And there's a mission "Kwazulu rhino rescue" where similar things happen. The problem is that my aircraft is an A320 which only has symmetrical payload stations. And I doubt that using the fuel will produce effects strong enough. But I'll try...
 
OK, just checked it. The only fuel reference that I find is "Refill" and I can't choose which tank to fill. So this won't help me either...

But nice try.
 
Hi folks,

Ok. I got the ridge lifts working. (I had a bug in my xml file so that the whole mission loaded as a free flight only... :cool:) I placed one on one side with positive core and negative sink and the one on the other with negative core and positive sink. The ridge lifts work as desired, but they seem to be very "blurred", so that the shear effect is virtually zero.

Could I attach the ride rectangles to the wings of my airplane, make them smaller and stronger?

Robin <><
 
I used the worst local weather settings I could find. But how do you program a specific windshear???

In Free Flight you will find User Defined Weather. In here you will see Advanced Weather. You can set up any weather conditions you wish. Under the Wind tab, you can set the Shear Strength.

After you save it, you will have to replace the new file with the weather file in your mission.

Gunner
 
Attaching areas to the tips of your aircraft and assigning a ridge lift to them is indeed a nice idea, and very mean too. :D

But why go to all that trouble? If the stationpoints the aircraft offers are not enough to reach your target, why not alter them? Put an additional payload entry out to the wingtips or even beyond and you'll have nice balance problems. :D ;)
 
@Gunner: Guess what my settings are? :cool: But the windshears that FSX offers are nothing near what I need.

@Horst: I am a complete newbie to mission designing, let alone aircraft patching. :rolleyes: I know I will find it somewhere, but how do you add additional payload stations? Is it done in the mission or in the aircraft.cfg?

Thanks a lot for your kind assistance,
Robin <><
 
Yu have to alter the aircraft.cfg for that.
The values for station loads are rather selfexplanative there.
 
Hi Thorsten,

sorry for calling you "Horst" although that's your nick. anyway...

Your hint was really helpful. I added two virtual payload bays (actually one would have been enough) at 100 m left and right. When the movement should be triggered I start two timer triggers. One with 0.1 sec that adds 20,000 lbs to the virtual payload and one with 0.5 sec to remove that weight. Works perfect!

Thanks a ton (or 2204.622 lbs) :D
Robin <><
 
Good to know it works. Nice from you to remove the payload again. :D

btw: I'm used to Horst, allthough my nick has nothing to do with the rather unfortunate german forename but rather something like a "Fliegerhorst" ("airbase"). :)
 
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