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FSX How to remove Default-Autogen?

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82
First: because I din't know where to post this thread I thought, it'll be here right...

I have the following problem: I just made some taxiways, aprons and ramps with AFX, and I wanted to see the result. I flew to my airport (Dyess AAF) and I've seen this :(
View attachment 9647

My question is: How to remove this bugging Autogen :confused:

Thanks for every reply :)
 
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It's surprisong that AFX ships without a user's manual.

Autogen may be excluded by adding an airport background poly of the proper type. This is a terrain poly, and if AFX doesn't support that type of element, then you could use ADE or SBuilderX to do that.

Dick
 
Hello:

I don't recall if my AFX manual was included with the purchase (probably was), but I've got one ! ;)

AFX Ver. 1.09 Manual, Page 25/31:

"Flatten Polygons (FSX)

At FSX airports, you can define flatten polygons to flatten the terrain under the airport and bring it to the uniform elevation defined in airport properties.

Normally, FSX only flattens the terrain under runways, taxiways and aprons.

If the airport elevation differs from the elevation of the surrounding terrain (or the terrain is very uneven), this may result in high hills or deep holes on the airport ground not covered by airport elements.

To avoid this, you can define a flatten polygon to bring the ground covered by it to the airport elevation.

Use the Create flatten polys tool to create such polygons similar to how you create aprons.

To show or hide flatten polygons, use the View|Show Flatten Polygons menu command. By default, they are hidden.

To move or delete flatten polygons, use the Pointer tool.
Note that in the FS preview, all airport elements are drawn at the airport elevation.

Newly added flatten polygons may be obscured by the hilly terrain they are going to flatten until you reload the scenery in FSX.
"

(All rights are of course, reserved by author Konstantin Kukushkin and Flight1).


Hope this helps ! :)

GaryGB
 
Hello again:

You need to update to AFX Version 1.09 ;)

http://www.flight1.com/products.asp?product=afxv1

http://www.simforums.com/forums/forum_posts.asp?TID=33074&title=afx-updated-to-version-109


AFX Ver. 1.09 Manual, Page 29/31:

"AFX version history

Version 1.09

 Flatten polygons can now be added to FSX airports
(see Flatten Polygons in the manual)
 Bugfix: Magnetic variation could be displayed incorrectly in navaid property dialogs.
Version 1.08
 When changing an airport elevation in FSX, an altitude adjustment BGL file is now
automatically saved into the Scenery\World\Scenery folder.
(see Changing the airport properties in this manual)
 Changing the airport elevation now offers to automatically adjust the elevation of all runways,
helipads and ILS glideslopes.
 Under Windows Vista, AFX now automatically requests administrator privileges when saving
files into protected Program Files folders.
 Bugfix: Sorting parking spots by area produced an incorrect order of Gate and Gate A
parking spots.
"

(All rights reserved by author Konstantin Kukushkin and Flight1).


Hope this helps some more ! :)

GaryGB
 
Deleteng autogen-FSX

It's surprisong that AFX ships without a user's manual.

Autogen may be excluded by adding an airport background poly of the proper type. This is a terrain poly, and if AFX doesn't support that type of element, then you could use ADE or SBuilderX to do that.

Dick

Hello,
I quoted the above explanation, and as I am very new in using ADE, how do ou get rid of those bushes sourounding the airport and or on the rwy?

Thanks
 
Hi Amarhan,
I have a FS9 scenery and installed in in my FSX. But it didn't show as it should, there are holes, hills, trees and bushes on the rny and surrounding the airport.
How can I edit it, at least get rid of the hills and bushes on the rwy?
Thanks
 
You'll have to add a polygon to the scenery
Most appropriately, I would suggest using XML and converting it to a bgl.
 
Amahran,

I am not familiar at all with scenery design, still learning. Can you please elaborate a little more. Where/How do I get the XML file? Is there in the manual a step by step explanation how to do it?

What is the difference in using AFX and ADE?
 
simply, just create an xml file with the code required.
I'm not sure what the code required is, I've sent my laptop to be repaired, and all my tools are in that laptop.
I may be able to reply with the exact code in a week's time...:)
 
Here is what it should look like (attached file), with your own coordinates of course.
You can create those files in many tools such as ADE, the best.
A small simple app. that just does exclusion: ExcBuilderV2.

Depending on what tool you are using the xml file then must be compiled.
If you are using ADE it will automatically be compiled within the airport file (bgl).
If you have created an xml file with another tool you can simply drag/drop that file on BglComp.exe and you will get a bgl file. Personally I place those exclusion bgl's in the folder FlightSim/scenery/world/generic/scenery.

Hope that helps

P.S. I advise you download the BglComp SDK http://www.fsdeveloper.com/forum/downloads.php?do=file&id=29
Also you can find the description of everything that can go in an xml file there http://msdn.microsoft.com/en-us/library/cc526978.aspx
 
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