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How to Scale an Object

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69
Hi y'all,

Just a quick inquiry question:

Has anyone used the BGL_SCALE code to scale an object?
I only ask because I am having thoughts that will need use of this while doing LOD things. I am trying to figure out how to apply this to an object....?

Thanx in advance

Sean E.
 
Hi Sean,

Normally you scale your object when you place it with XML code (or an API). So in general you do not scale it inside the object itself.

I don't see a purpose for scaling in LOD either. Can you explain why you wanted to use scaling there?
 
Well, I am tryin to shrink the size of the handcoded lights I have created. The emitting ball is rather large and I have had no luck in decreasing the size of the emitting ball through XML coding of the "Scale". So, I have been seeing if there is a way of hardcoding the size of the emitter.
I mention the LOD because I now have a bunch of lights that have 7 LODs. I call them LODs because as you get further away the light gets darker, but it doesn't get smaller.
Overall, I am trying to create an emitter the size of what is displayed normally by FS9 (mainly the runway lighting) These emittters are considerably smaller.

Thanx in advance.

Sean E.
 
Hi Sean,

If you have placed those lights with the BGL_LIGHT command then then scaling them will not help. In the source just the coordinates are defined and the scenery engine makes the dot.

This dot is indeed bigger than the runway lights, by changing the default texture halo.bmp you can change this.
 
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