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I have my model and its converted to MDL now what?

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us-florida
I'm trying to learn how to do scenery design because if a lack of scenery for airports I frequently fly into. I'm modeling a small GA Airport in my area as a test case St. Mary's Airport in Georgia (4j6).

After trying, and failing, to create models in GMAX I've switched over to using sketchup (I love this program BTW). After finishing making my model i've converted it into a FS2004 MDL file using Model Converter......................... Now what? How do I actually get it in the scenery? I've tried using RWY12 but I cannot for the life of me get it in the program so I can place it.

Is there an easier way to do this? Is there some way to just take the LAT, Long, and heading from FS and just generate an XML file like you do for excludes? I'm totally lost on what to do now.
 
Read the SDK...

You simply need to create a placement XML file (as is done for FS9), and then compile the .mdl + .xml file using BGLComp.exe to get the .bgl scenery file.
 
I'm actually using that tutorial right now. But the problem is that it really dosen't explain how the scenery gets into flightsim except that you can use a few different programs, most of them are pay programs, one was runway 12 which I have used before but now I can't seem to make a library that RWY 12 will take, the program crashes when I try to add it.

I'll go back and read over the SDG but I find it usually gets pretty technical and I don't have a good grasp on what i'm looking at. I know how to make the excludes so I was hoping there would be a good guide on how to make an XML file to position the scenery.
 
So i've made my model, converted it into a library, Added it to my StMary's folder and activated it in FS. I've also added the texture files it uses into the texture folder for that same folder.

I have my object in my scenery but all the textures are blank. :-/ So close yet so far......... Any idea's on how I can trace down why the textures are not showing?
 
What format are your textures? Dxtbmp is one that works in FS9. That gets set in MCX, along with the path to Image Tool. I just went through this as a test so I know it works. I had a SKU file that I made a mdl with MCX. Then made a library with Library creator. Then used ADE to place it. What took the longest was setting up MCX because I had to download three sdk files.

Bob
 
AH HAH, The texture folder is named TEXTURE not TEXTURES. DOH!

I am so stoked, I just put my first object in FS that I created myself from scratch.
 
Here it is, A sign I created from my local airport. The text is from memory I intend to go out there sometime this week and take pictures of the buildings to use for textures and will update the sign then. I'm planning on modeling this little airport just to cut my teeth on. After that, Who knows.

p50sign.png
 
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