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Hi, i'm developing a small pack with 8 sceneries and i want to 'make' an installer. I'm reading about NSIS and seens to be a great tool.
But i want to know if i can use a way that the users of my pack doesn't need to go in to Fsx/P3D Menu to activate the scenery.
And the pack will have two main folders, one for the library objects and other with the pack, inside the "scenery" folder of the pack, will have the .bgl's that corresponding to each airport of the scenery, i want a way that in the installer the user can select which sceneries(.bgl's) he wants to install. In other words, if the user doens't select X or Y scenery, the corresponding .bgl won't copy to the folder.
I think with some coding i can do that, i'll read more, but i don't have idea how to activate the scenery only with the installer, only if i put the files in the main Scenery folder.
Can someone help me with this?
Regards
But i want to know if i can use a way that the users of my pack doesn't need to go in to Fsx/P3D Menu to activate the scenery.
And the pack will have two main folders, one for the library objects and other with the pack, inside the "scenery" folder of the pack, will have the .bgl's that corresponding to each airport of the scenery, i want a way that in the installer the user can select which sceneries(.bgl's) he wants to install. In other words, if the user doens't select X or Y scenery, the corresponding .bgl won't copy to the folder.
I think with some coding i can do that, i'll read more, but i don't have idea how to activate the scenery only with the installer, only if i put the files in the main Scenery folder.
Can someone help me with this?
Regards
