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Interactive Freight / Passenger Drops

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us-arizona
Hey all,


I was just thinking, imagining how I could make 'wings' that come off of a flying car in Flight Simulator and have them sit on the terrain, then come back and pick them up later.

So I thought, what if you could have a terrain model of the folded wings on a retractable stand. Then a program that 'creates' the land object or scenery object (BGL) via your location and heading. The system has a unique ID to that BGL element. So, you then detach your wings from the plane, the wings disappear, re-appearing on the ground, neatly folded (you could animate the folding procedure 'before' the disappear from the fuselage), then 'blink' and the 'BGL (bagel maker) creates the wings in a scenery item. You then drive off, and your onboard gauge doesnt allow you to get your wings back till you come back to the same spot and then click 'Reattach my wings please' button. They appear back on the plane, just as the BGL is erased from the terrain scenery in FS.

I then thought how cool it would be to drop off passengers or freight. If you linked the system up correctly and wired the obejct types to your plane, you could/would have a visibility switch that you flip, and the terrain object(s) disappear, and the onboard objects 'appear', so matching people appear in seats in the back, and freight boxes that were on the ground, now appear in the plane. But they would have to be key matches.

And, where you drop them off, they stay, unless you could somehow clear them.

So, imagine how you could pick up 20 cases of boxes, or 7 passengers, that are on the ramp waiting (general perimeter setting for adding selectable interactive cargo/passengers to a plane) and bing, they appear in the plane, no longer showing on the terrain scenery.



Hmmmm??? I like it..


An easy way would be a disappearing/appearing scenery 'thing' that you park by, and the parts exchange locations. But if you could work this into a sim to where you could land boxes anywhere (like in Alaska in wild bush plane flights) then that would make it one awesome piece of software that could allow you to have TONS of missions all over the world instead of just 7 spots..



What if......



Bill
 
I was just thinking of Bill Leamings idea on Effects...

If you could create 3D Effects 'objects' this could be possible. The Fx is located in X,Y,X aboard the plane, and also on the ground via a effects terrain placement program.


But.. you would need mesh-able 3D Effects. I dont think this has been done, has it? I know they have Attach Points to linked system objects.... Could one link a internal system object via a Fx link point or attach point?


hmmm......
 
The .bgl idea sounds cool, but is worthless without a scenery refresh.

I'd rather set up cargo/passenger objects with a "mission" generator, say you have a tool to set up a "flight plan".
You say you start at airfield A on parking spot 5 and you pick up cargo and one pax there. You then fly to airport B, taxi to parking spot 2, unload and pick up other cargo or pax which you unload at airfield C, parking spot 1.
Click "generate" and the tool generates your mission and defines that the cargo and pax get picked up when you're on that parking spot with engines off.

The cargo can be chosen from an assortment of bags, boxes, fuel drums, etc..., the pax can be various people of every kind.

The clue is, that every loadable object has an XML "tag" that can be integrated into an aircraft model, so when you "load" something, it disappears from the tarmac and appears inside your aircraft.
It would be a bit complex to set up and surely cause a HUGE aircraft .mdl, but I say it has a fair chance of working.

OR you define your cargo as (undroppable) "ordonnance" (see military aircraft), but I don't know how the system works.
 
in fsx you can also use simConnect to add stuff to your environment... :rolleyes:
 
in fsx you can also use simconnect to add stuff to your environment... :rolleyes:

Dut no one likes to program for simconnect!

(My cool idea would be worthless then. :P)


(Hey, "all caps" posts don't work! D: )
 
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