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interior surrounding

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thanks Arno for the response to my previous problem about the gmax object visibility, I'll send you the file that hangs the MDLTweak later, because I have another problem that is much more hurried to be solved...
I am creating a terminal building and I like to make its interior structure such as the passenger seats and shops inside as well, so that I can see them from outside thru the transparent window, I don't know if Gmax has the "flip" function like that in FSDS in which can flip all textures to create "double side" wall.....(if you understand what I mean) , if gmax uses onther ways to do internal environment, how to do that ?
Looking forward to your reply soon
 
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To answer your question:

Inside the material editor, there is a selection under the preview boxes and to the right that states: 2-sided

When you select this box, it makes the material apply itself to both sides of the polygon. With an alpha transparency, this will allow you to view from inside and outside

Sean E.
 

arno

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I don't think that option works with MakeMDL, you should use the material name prefix of ds_ to get it double sided.
 
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arno said:
I don't think that option works with MakeMDL, you should use the material name prefix of ds_ to get it double sided.

thanks, but can you explain more detail about the prefix ? is that I only correct the object name to ds_terminal (for example), it will do double side itself ?
 
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That to will work Arno. :)

I haven't had any problems with the double-sided selection. But, I guess It would be easier to just have the texture do all the work.

Sean E.
 
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Hi everyone,
Is that if use the double side option, I must choose the multi-material ?
I have tried that but no texture can be seen after I applied the texture in the gmax, because my object is not as simple as a box, if I use UnwrapUMW I can see the texture applied to the object, but when I go to FS2004 I can't see double-side....only one side.
Did I do something wrong ? I am not familiar with the applying texture onto multi-material. Please advise.
 

arno

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If you use ds_ as material name prefix the material should be double sided. The texturing is the same on the in and outside then.

But it could be that there is a drawing order problem, causing you not to see the inside through the outside (if that is transparant). Try to move your plane inside the object and see if you can see the inside then. If that works there is not much you can do easily, because the drawing order should be corrected then and GMax has no option for that. That would require source code tweaking.
 
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