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thanks Arno for the response to my previous problem about the gmax object visibility, I'll send you the file that hangs the MDLTweak later, because I have another problem that is much more hurried to be solved...
I am creating a terminal building and I like to make its interior structure such as the passenger seats and shops inside as well, so that I can see them from outside thru the transparent window, I don't know if Gmax has the "flip" function like that in FSDS in which can flip all textures to create "double side" wall.....(if you understand what I mean) , if gmax uses onther ways to do internal environment, how to do that ?
Looking forward to your reply soon
I am creating a terminal building and I like to make its interior structure such as the passenger seats and shops inside as well, so that I can see them from outside thru the transparent window, I don't know if Gmax has the "flip" function like that in FSDS in which can flip all textures to create "double side" wall.....(if you understand what I mean) , if gmax uses onther ways to do internal environment, how to do that ?
Looking forward to your reply soon