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jumbled animation, help?

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us-newyork
hi, everyone ! i am still having issues with my A300. I use 3ds max and modelconverterx. The reversers move the fuselage and the flaps don't animate. how can i fix this and the animation of the nose gear? it seems that mcx flips the pivots in the animation.

1738897660886.png



MCX animations:

1738897780587.png


Flaps are attached to a jack motor object I made to position it:

1738897819435.png
 
Your upper image shows an orange bounding box, which is consistent with an uncollapsed Xform. Any meshes to which you have applied the Reset Xform operation must be collapsed to editable mesh or poly before export. Any uncollapsed Xforms will have unpredictable behavior animated.

None of the lines will render, that I see in your screen explorer window. If you are using them only for alignment, that is fine, but it appears the line at the flaps motor is configured as a push rod and if so, it will not render unless it is converted to an editable poly or mesh.
 
Your upper image shows an orange bounding box, which is consistent with an uncollapsed Xform. Any meshes to which you have applied the Reset Xform operation must be collapsed to editable mesh or poly before export. Any uncollapsed Xforms will have unpredictable behavior animated.

None of the lines will render, that I see in your screen explorer window. If you are using them only for alignment, that is fine, but it appears the line at the flaps motor is configured as a push rod and if so, it will not render unless it is converted to an editable poly or mesh.
thank you! i converted the pushrods
 
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