Hi,
I am experiancing an annoying problem, I'm working on a landclass for israel with EZ LANCLASS and FSX_KML, I finally found a landclass texture that is barren-israeli like texture but as I worked my way up north I encountered this problem:
as you can see, the green texture suddenly changed into grey-brown texture (both has same value of 46), I am guessing it has something to do with land alttitude because all of israel is in region J.
I understood there are no default textures for region J so I thought to solve this by making "custom" landclass texture for region J by copying the texture from region B with the green texture only...
The problem is I have no idea how to do this, I read in the SDK that the name of the textures is <number><region>2<season><serial#> but it doesn't seem like it, when I open 046b I see a dry grid town. so how can I make the custom textures and how should I name them?
I am experiancing an annoying problem, I'm working on a landclass for israel with EZ LANCLASS and FSX_KML, I finally found a landclass texture that is barren-israeli like texture but as I worked my way up north I encountered this problem:
as you can see, the green texture suddenly changed into grey-brown texture (both has same value of 46), I am guessing it has something to do with land alttitude because all of israel is in region J.
I understood there are no default textures for region J so I thought to solve this by making "custom" landclass texture for region J by copying the texture from region B with the green texture only...
The problem is I have no idea how to do this, I read in the SDK that the name of the textures is <number><region>2<season><serial#> but it doesn't seem like it, when I open 046b I see a dry grid town. so how can I make the custom textures and how should I name them?


