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Landing Gear

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unitedstates
Oh stink! Okay, I hope someone can help with this, like the problem I had with the flaps. And I don't care if I'm an ignorant idiot this time 'cause it's driving me crazy! :D

Okay, I'm trying to get a confirmation audio for when the gear is down and locked. So far, I've been using the LandingGearPercentExtended SimVar. It works on takeoff, as it fires the audio when it is LessOrEqual to 1.000.

Now, for extended, I have gone from GreaterOrEqual to 99.000 all the way down to 75.000 (percent) with no trigger being fired. :mad: Am I missing something here? Thanks!
 
Good question. Never used the percent-condition before (only handle, which is bool), may it's 0.000 to 1.000 (=100%)?
 
I was wondering that myself but, the flapshandlepercent uses the 0-100 values. I guess I'll have to use the boolean option but, I wanted to be able to detect a failed deployment, say partial extension and the percent would be ideal for that.

I'll try the 0.0 - 1.0 before making the switch. Thanks!
 
Okay, this is bizarre! I put in a new check for the gear percent extended thing. This time, I generate an audio call when the percent extended is GreaterOrEqual to 0.900. I got the call! So, it must be a decimal scale. Just another oddity of the SDK, I guess. ;)
 
Try and error, that's how I learned the stuff... :D

Good to know how it works. I'm sure Paul will read this soon (as he reads through this forum from time to time), so let's wait on his comment about this.

Anyway, I really think the SDK is quite good - on most points...
 
Oh, don't get me wrong - I think it's great. In fact, I think all of FSX is a great step forward. For example, the mouselook feature and the more detailed VC's. By oddity, I'm refering to minor things, such as how the autobrakes knob in the B738 VC doesn't move, etc. Or, how the G-Forces were handled prior to SP1, that's all.:)
 
Better late than never huh?

I've always had trouble keeping track of which use decimal and which use whole numbers for percent. Considering we shipped all the XML for FSX missions, you can always check there with a mission that you know works.

Considering we haven't failed gear partially down/up, I have only used values that can tell me if the gear is all the way up or all the way down.
 
What I have been doing is to cycle the gear or fly inverted on a cetain heading, etc. - and then do a SAVE flight. Open the FLT file to check on the current state of the component you are trying to control. It really helps me to understand the variables used in game and what can be expected to be used in the SDK to fire triggers, etc.

Wudman
 
Interesting apporach. But I guess that doesn't help much on the gears, does it? Not sure what fsx writes into the FLT if you save the moment you extract gears...
 
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