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Less rounded, more angular terrain mesh?

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us-newyork
I have been making mountain scenery for FSX, and would like to incorporate mesh that has sharper ridges and more pointed peaks. Something in FSX or the BGL compiler is rounding the edges a bit. Is there an easy way to get things more angular, without recompiling everything at a higher resolution?

Thanks, Stobbe
 
Hi Stobbe.

Nope.

You'll need to adjust your INF file to let resample use a finer resolution.

Dick
 
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