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Hello again everyone, Arno you have been a great help. I hope this question is again in the right forum. My topics tend to be cross-genre.
Ok, once I have modified the source code to enable rotation to user, can I export that model to a library object successfully?
It seems to work ok, but there is odd behaviour in the rotation. The bitmap will rotate about three hundred degrees before snapping round 180 degrees (showing the back face) and back again, before allowing another three hundred degrees of rotation. I hope that description makes sense.
If I compile the object by itself and use XML to place it, it works fine. I understand that the rotation requires all Gmax rotation axes to be zero, and the original model adheres to that rule. Does that also apply to objects placed from a local library? It doesn't make sense to be able to place references to objects if they all have to be at the centre of the Gmax world. Or have I got it all wrong?
Thanks
Marcus
Ok, once I have modified the source code to enable rotation to user, can I export that model to a library object successfully?
It seems to work ok, but there is odd behaviour in the rotation. The bitmap will rotate about three hundred degrees before snapping round 180 degrees (showing the back face) and back again, before allowing another three hundred degrees of rotation. I hope that description makes sense.
If I compile the object by itself and use XML to place it, it works fine. I understand that the rotation requires all Gmax rotation axes to be zero, and the original model adheres to that rule. Does that also apply to objects placed from a local library? It doesn't make sense to be able to place references to objects if they all have to be at the centre of the Gmax world. Or have I got it all wrong?
Thanks
Marcus
