How are you setting Destination Blend/Source Blend for an MSFS model considering that Destination Blend/Source Blend are not MSFS material parameters?
You're going to need to give some more information if you want an answer such as what is your workflow? What modeling program are you using? etc etc
For example, if you are using Blender and using the MSFS exporter then you'd just tick the day/night switch in the material properties. See this post for more information:
Hi there, I´ve been writing these document as I was suffering a lot creating and using materials and textures for MSFS There are also some doubts on it. Feel free to answer/comment, so I can keep improving it. I thought it was worth sharing it here...be aware it´s still a draft, so some parts...
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