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MSFS20 Light Bloom

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All, trying to figure out how to make the light bloom texture work. This is a fixed red clearance light. Day texture is black, night is black with red spot. Tried the FSX/P3d method of Destination Blend/Source Blend, but black still shows.
Is there a recipe that works for MSFS?
Thanks!
 

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How are you setting Destination Blend/Source Blend for an MSFS model considering that Destination Blend/Source Blend are not MSFS material parameters?

You're going to need to give some more information if you want an answer such as what is your workflow? What modeling program are you using? etc etc

For example, if you are using Blender and using the MSFS exporter then you'd just tick the day/night switch in the material properties. See this post for more information:

 
How are you setting Destination Blend/Source Blend for an MSFS model considering that Destination Blend/Source Blend are not MSFS material parameters?

You're going to need to give some more information if you want an answer such as what is your workflow? What modeling program are you using? etc etc

For example, if you are using Blender and using the MSFS exporter then you'd just tick the day/night switch in the material properties. See this post for more information:


I used similar modeling as for P3D. Modeled using sketchup and processed using MCX. Seems to work for everything else but not this. Perhaps the trick is to make the bloom texture transparent and just use the day/night switch.
 
getting somewhere....looks like MCX can actually add light bloom, will have to learn the parameters as default came very intense
 

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OK, created a Point Light within MCX "Attached Object", with a VERY LOW strength setting of 3 (default is P3D's 150). The light bulb itself is just a solid model with emissive texture and Day/Night texture shift.

That was it!
 

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