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Hi all,
lately I ve been having problems with creating some lightmaps for FSX, don't know why i just noticed now or i m just being picky lately...
what happens is that, at night, the texture within FSX get distorted in the sense that i m getting ugly discolouration and gets kind of 'multicoloured' at some spots? in other words, gets quite dirty. That happens mostly when texture is extracted from real images. the effect is more obvious from a very close distance.
is this effect smth others have seen, or have found a way to minimise?
lately I ve been having problems with creating some lightmaps for FSX, don't know why i just noticed now or i m just being picky lately...
what happens is that, at night, the texture within FSX get distorted in the sense that i m getting ugly discolouration and gets kind of 'multicoloured' at some spots? in other words, gets quite dirty. That happens mostly when texture is extracted from real images. the effect is more obvious from a very close distance.
is this effect smth others have seen, or have found a way to minimise?
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