- Messages
- 10,163
- Country

Hey all,
I wanted to start a separate thread on Lightwave. I have started one on Rhino 3D and I am going to talk also on the possibility of using Lightwave now as a tool for making planes for FS.
First, you may wish to check out the site;
http://www.newtek.com/lightwave/
A cool tutorial on how they have 'on the fly' scene rendering for checking lighting and materials.
http://tv.newtek.com/player.php?recordID=63
Now I know nothing about LW except that its powerful, can render, has some amazing tools (the main important part) and can export in 3DS.
A nice factor of this package is that its only $894.00 USD to purchase the full package. (woo hooooo!!!! ). Also, it can render.
I am going to see if they have a demo kit, and also, if they do gamepacks in-house. I wonder if they can create a MDL compiler.
I have a team member that I use now for creating mesh when I need one fast, (and he is fast) and he creates these in Lightwave, exporting to 3DS which I import into Gmax.
I love using Gmax mainly because it exports so fast. Using max was horrible, having to setup, memorize DOS addresses and type them in manually into the DOS window. I thought that was a bit backwards for high technology, expensive modeling. I could be wrong. Maybe that is the way of the computer CG and gaming world. Nice tools, like what Gmax has, I think is state of the art and saves you tons of time in making models, doing check models, etc. Saving 5 min's here and 5 min's there is of key importance.
Thats my feelings...
How awesome it would be to have a new 3D engine, affordable, ultra exotic, with one or two button 'instant export' tool built in or added on....!
Build, Export, Test in FS... repeat...
Oh to dream....
Bill
I wanted to start a separate thread on Lightwave. I have started one on Rhino 3D and I am going to talk also on the possibility of using Lightwave now as a tool for making planes for FS.
First, you may wish to check out the site;
http://www.newtek.com/lightwave/
A cool tutorial on how they have 'on the fly' scene rendering for checking lighting and materials.
http://tv.newtek.com/player.php?recordID=63
Now I know nothing about LW except that its powerful, can render, has some amazing tools (the main important part) and can export in 3DS.
A nice factor of this package is that its only $894.00 USD to purchase the full package. (woo hooooo!!!! ). Also, it can render.
I am going to see if they have a demo kit, and also, if they do gamepacks in-house. I wonder if they can create a MDL compiler.
I have a team member that I use now for creating mesh when I need one fast, (and he is fast) and he creates these in Lightwave, exporting to 3DS which I import into Gmax.
I love using Gmax mainly because it exports so fast. Using max was horrible, having to setup, memorize DOS addresses and type them in manually into the DOS window. I thought that was a bit backwards for high technology, expensive modeling. I could be wrong. Maybe that is the way of the computer CG and gaming world. Nice tools, like what Gmax has, I think is state of the art and saves you tons of time in making models, doing check models, etc. Saving 5 min's here and 5 min's there is of key importance.
Thats my feelings...
How awesome it would be to have a new 3D engine, affordable, ultra exotic, with one or two button 'instant export' tool built in or added on....!
Build, Export, Test in FS... repeat...
Oh to dream....
Bill

