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RTFM1. As mentioned, one would only want a single light at a remote intersection. Would need a way to either randomly create a single object or the option to select how many objects via an integer?
No, that is not how it works. You are not selecting the primary road. When you only select "secondary" as class it will find intersections between lines of "secondary" class only. If you want intersections between "secondary" and "residential" you would need a filter like roadtype=" secondary" Or roadtype="residential". So I don't think you need multiple instances of the step as well, you just select which roadtypes need intersections and run them all at once.2. The step above shows I was using the road type 'secondary" as the primary road. The road intersecting the secondary road is 'residential'. What would happen if I also created a step where residential was the primary road? That would mean I would not see 3 lights but see 6 lights at that intersection?
They should do that now already. You will need to add the same heading offset in the PointToPolygon step that you do along the normal lines.3. Could not get the light poles to face towards the intersection. Changing heading was based on true north.



That table is for the CONTINUOUS mode, not for the INTERSECTION mode. So it's not relevant here.Need some help here. I now was able to place an offset but do not fully understand the attribute or I should say I do not understand Table 10.2. Here is my step:
LineToPoint|fclass="secondary"|INTERSECTION|0|20|0|String;objType|lightpole|
As I understand by using '20' in the above step, I was able to offset the lightpoles 20 meters from the intersection. So what is the 'VALUE__2' mean and how is that inserted? What is meant by 1/2 distance? Distance from what?
It's the LineToPoint step that adds the FNUMINT attribute to the created point features. So it's in the next step (e.g. PointToPolygon) where you can filter on that attribute.I still am not able to reduce the lightpoles to just one (or any other number). I have tried:
LineToPoint|fclass="secondary"|INTERSECTION|0|20|0|String;objType|lightpole|FNUMINT=1
LineToPoint|fclass="secondary"|INTERSECTION|0|20|0|String;objType|lightpole|FNUMINT="1"
LineToPoint|fclass="secondary"|INTERSECTION|0|20|1|String;objType|lightpole|FNUMINT
I made a test script where I placed point along a line and at intersections. When I use the same heading offset in the PointToPolygon step the lights are facing towards the road line and towards the intersection.I also still cannot get the lightpole(s) to point towards the intersection. If it is set as default then should I need to add anything? I would only think so if the arm of the lightpole is not truly facing 0 degrees and need to adjust.
Not behind my PC now, but will have a look later.Can you use my above example and write the step to show how it would show 1 lightpole at a 20 meter offset facing towards the intersection.Thx.
