Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
artmartin said:I may be wrong but isn't FSDS2 incompatible with the new XML modeling standard introduced in FS2004? If that's true it would seem to not make sense to use it anymore or the risk is great anything you create won't work in future versions.
Art

Skydvdan1 said:They've talked about the incompatibilty issue for the last two versions of FS but it continues to be backward compatible. I think this trend will continue especially with the discontinuation of GMAX registration. Sounds like it's time for Louis Sinclair to release FSDS3.
arno said:I am afriad most people on this forum use GMax. There seem to be very little FSDS designers left. It is also a long time ago that I used it, so I don't know if it supports creating LODs.
Else you can always make different versions of your object and tweak their API macros so that they show on the right condition.
I don't think GMax has anything to do with this. The whole discussion is never about the tool you created the scenery with. The compatibility discussion is about the internal BGL commands that are used. And to me it seems very likely that some of the older Fs5/Fs98/Fs2000 commands will no longer be supported in the future.
So to be as safe as possible, I prefer to use the latest code. And until now GMax is the only tool available that can create Fs2004 style scenery objects. That GMax might no longer be available for the next version of FS does not matter, it matters which commands are used inside your object to draw it.
The fact that it has taken more then 2 years since the release of Fs2004 for any other tool to come with a version capable of generating the latest standard of code is not very good if you ask me. All that time people still using the old tools (although they display fine in FS) have missed the advantages of the new format.


arno said:The first few that come to my mind are:
- Easier placement with the XML code
- The attachtool script to create hard platforms, attach effects, etc
- Slightly better performance compared to the old code
- And as discussed above, a better chance of working in the future (although this will remain a point of discussion till we actually see the next FS
)

Skydvdan1 said:I wonder how many of these will be incorperated into the next version of FSDS? I just heard there's a version 3 in development.
Skydvdan1 said:Also can you tell me anything about your involvement with the development of EZ-Scenery?
