Hi Dick,
actually, Thomas is talking about something else, Dick, and I can confirm that there appears to be an issue with the use of the modified terrain.cfg.
The project that Thomas is talking about as well as my own project add custom entries to the terrain.cfg via an installer/configurator.
For some reason custom-textured polygons don't respond to the ExcludeAutogen parameter in the terrain.cfg. Thus, in addition to the polygon with the custom texture definition we have to add a duplicate of the same polygon of the type "Airport Backgrounds (FSX) - ExcludeAutoGen" (ID 246, GUID {6C0C6528-5CF1-483A-A586-2C905CF2757E} )
For both or our projects, if we add our additional entries to the default terrain.cfg this approach works as intended (see screenshot of the gravelbar below). If, instead, we use your modified terrain.cfg as a base then the autogen of the underlying land class file shows through, that is the autogen exclude isn't working (see second screenshot).
I've attached the two versions of the terrain.cfg with the entries of my project. I did a side-by-side comparison, first checking for the obvious issues (duplicate GUIDs, incorrect parameter specs for the entries being used, etc.) but I can't find anything wrong with it.
What I haven't tested yet is whether perhaps the data stream inside the terrain.cfg might be responsible for the issue though I can't think of a reason why that would make a difference. Moreover, combining Thomas' project and mine in a terrain.cfg based on the default .cfg works just fine too.
sooo... what might be the issue here???
Cheers, Holger
http://www.hsandmann.com/images/misc/VPlus_custom_sandbar_with_default-terrain.jpg
http://www.hsandmann.com/images/misc/VPlus_custom_sandbar_with_mod-terrain.jpg
http://www.hsandmann.com/images/misc/Terrain_cfg_mods.zip