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Hello. I have a single faced "fence" which I want to make double sided. I have found a way to do this by activating MSFS parameters in Blender, but that clears out my imported textures.
In the image below I want to keep the details, but they are removed as soon as MSFS parameters are activated.
Is it possible to make a single face double sided in Blender "natively" so that is possible to keep the imported textures?
...If not; is it possible to activate MSFS parameters without clearing out the imported textures, or reactivate them with the msfs parameters activated?
In the image below I want to keep the details, but they are removed as soon as MSFS parameters are activated.
Is it possible to make a single face double sided in Blender "natively" so that is possible to keep the imported textures?
...If not; is it possible to activate MSFS parameters without clearing out the imported textures, or reactivate them with the msfs parameters activated?

