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makehuman animations

Messages
18
Country
germany
Hi,
in my experience as long as you have mesh + armature structure in Blender you are able to export it successfully. As I remember makehuman is based on armature humans so there is no reason why you wouldn't be able to use it. As a hint for further researches it is relevant what .glTF format is capable to accept and transfer to MSFS. For the X-Plane I don't have any experience. I hope it could be helpful.
 
Messages
71
In MSFS I get errors about the pilot and copilot having the same ids. An easy way to avoid such?
X-Plane doesn't yet support mh animations.
 
Messages
767
Country
italy
In MSFS I get errors about the pilot and copilot having the same ids. An easy way to avoid such?
X-Plane doesn't yet support mh animations.
Disable Asobo unique id option in the plug-in exporter options
 
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