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FS2004 making smoke

Well- sometimes I get so confused I don't know which end to pout into my chair first! .... head or rear-end. :)

Do you or Mike know if it were possible to make a stand-alone bgl with the process Mike taught us? I just tried it and it didn't work. Instant Scenery did not recognized the bgl so it did not show up in my IS scenery library list.

Just toying around with ideas. BTW- Many times in FSDS 3 I could not compile the mdl for my small object. When I made it bigger, it was ok. I guess the compile didn't like the small size of my box. I just made a slightly larger sphere- red so I could see it better. I can then tell when it disappears! If it turns out too big at times I can always resize. Bob
 
Bob, as far as I am aware the bgl is supposed to be placed in Addon Scenery/Scenery or in a separate folder for an airport as a sub-folder of Addon Scenery, not used by Instant Scenery or EZ-Scenery.

You could also use that VB6 program that I sent you, FS9LatLon, to get the co-ordinates etc - you would not need to make a box/sphere in FSDS that way, and my program has the facility to copy the Lat/ Lon directly to the clipboard and pasted into whatever.

Perhaps Mike will come 'online' later and enlighten us both!
 
Do you or Mike know if it were possible to make a stand-alone bgl with the process Mike taught us? I just tried it and it didn't work. Instant Scenery did not recognized the bgl so it did not show up in my IS scenery library list.

Bob, I don't understand what you are asking. Stand alone for what exactly??
 
Mike- I was just wondering if one can make smoke only, and include this in a library. With Instant scenery I would then open this library and choose this smoke which I would then place at a smokestack or chimney. Bob
 
Please take note, I am thrilled with what you taught us. I've been experimenting with other things to see what things look like.... steam, water, etc. Kick in the pants! :)

I was just wondering if there is a way to open a library with IS, choose a smoke I made (might be with or without an object underneath) and then place that rising smoke at a chimney. If this is possible, great. If not or deeply involved in xml tweaking, no biggie. Just thought I'd ask. Bob (your dilligent student- test on Friday -right? )
 
As far as I know, you cannot do this in FSDS. You can do it using Gmax however. But even then the effect does not show up in game as you are adding it with IS. You have to reboot and then it will show. I know of no program that allows you to add effects, live and in game like IS allows you to add scenery objects.

Also if you have any type of exclude file in that same area, you have to make sure that it doesn't exclude effects, otherwise the effect attached to that object will not show up in the scenery. So it can be done in Gmax, but not FSDS. But to pair each effect in Gmax with some sort of object would be a lot of work. And how would you organize those objects so that you knew without looking at the individual GUID number, what effect was attached to that object? Remember, even using Gmax the effect does not show up until you reboot.

So the short answer is that it doesn't seem practical to even use the Gmax method as you can't actually see the effect as you place it. You either know ahead of time what effect you want to use and add it to the scenery object when you design it in Gmax or if you are an FSDS user, you have to use the method I described as a "workaround".

But the way I have demonstrated does the same exact thing as if you had your effects paired with little Gmax objects. You still have to use something to place the effects accurately and you would still have to reboot FS9 to see them. So in reality the only difference is having to do the extra leg work of tweaking the XML file. That's something I am willing to live with when the alternative is having to start over from scratch and learn to use Gmax.
 
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Ahhhh! I thought so. Gmax is great, but harder to learn. It does have some advantages. What you have shown works just fine. I noticed IS doesn't recognize it as a file it can delete or move once I tweaked it. But we just delete it or modify if disred.

Someone yrs ago in CA said he could get me started with Gmax with just a couple of hours work. If I were independantly wealthy I'd would have flown to California and paid him for the lesson; but then such is not the case.

How did the 7 dwarfs say it? .... I owe I owe so off to work I go.

I have a library - Ron's EZ effects. Some items don't show, but then it might be an FS9 reboot thing. Some items I have no idea what they are.

Again thanks for the lesson... most appreciated. Now I'm dangerous enoguh to get into big trouble. Bwahahaha! Bob
 
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