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FSX making trees

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Made a nice tree. Both polys seem to rotate independenly of each other. In FSDS they look like they are on axis perfectly.

Made a 4 side poly. Applied texture. copied and pasted. chose poly mode. flip all selected. Rotated both polys 90 degrees. Now have the tree showing both sides of both polys. Did not join anything. Of course applied trans to all polys.

compiled to mdl. placed in my library. Went to FSX and placed with INstant scenery. Attached zip file shows what is happening. Advise please. Thanx. Bob (running SP2 SDK and SP2 servicepack.)
 
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Hi Bob,

First setting the "assume vertical normal" option would ensure the shading is the same on all sides. That would fix the dark/light effect.

The rest seems to be a drawing order issue. I think you would have to check if you have the Z-write, Z-test, etc options set correctly for transparent materials.

Now the problem is that I do not know how to set those material options in FSDS (I think you might have to use FSDSTweak).
 
Arno- I have not found the command or a similar command in FSDS for assume vertical normal' or z-write or z test. Maybe something like that is there, just don't know what to look for.

Anyway, by accident I found this-

I accidentally forgot to apply trans to it one time while re-doing my tree in FSDS, so I got the black background. I suddenly noticed when I rotated it while in FSX, it behaved! Both parts of my tree rotated as one. So I figured something was going on with the transparency I applied in previous attempts.

So I went to modelconverterX, loaded my library, found the tree, material editor and clicked 'set default transparency' and exported, resaved the tree, re-added it to my library and in FSX it worked. Both parts of the tree rotate as one piece now.

Thank you for your modelconverterX app! Bob
 
If you use FS Tweak (Dave Nunyez's utility), you can "tweak" the full panoply of FSX Material settings with the GUI.
 
That was suggested. Why didn't I? Answer- because I don't know how to use it yet! I'll have to read through the manual and try to understand it. It is all set up correctly, but gotta learn how to fuss with it. :) Bob
 
Apart from assume vertical normal, you'll need:

Z-test: Yes
Test: Greater (or GreaterEqual)
Test-Level: Your call ... but about 128 fo starters
Z-write Alpha: Yes.

Tweak FS has all these options.
 
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