Hi,
When you have all your texture laid out in a bitmap for an object, do you create multiple materials, using the Material Editor's crop function to select the portion of the image you want to use for each surface, or do you just create one material using the whole image, and then the UVW mapping Gizmo to fit just the portion of the image you want?
I've been trying to use the crop method, but every time I make the slightest adjustment to the crop area in the View editor (opened from the Material Editor) it closes, and is really frustrating!
Thanks,
Si
When you have all your texture laid out in a bitmap for an object, do you create multiple materials, using the Material Editor's crop function to select the portion of the image you want to use for each surface, or do you just create one material using the whole image, and then the UVW mapping Gizmo to fit just the portion of the image you want?
I've been trying to use the crop method, but every time I make the slightest adjustment to the crop area in the View editor (opened from the Material Editor) it closes, and is really frustrating!
Thanks,
Si
