euroastar350
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Hi guys,
Just a curious question, what is the maximum polygon limit can P3DV4 handle? I've read somewhere (here maybe) that the compiler is able to spit out models with a polygon count in excess of 500,000+, but can the platform handle more without it bringing down framerates? Of course I do have one helicopter project that has in excess of 1.3 million polygons, but I don't want to throw that into platform if it's going to hurt performance. Of course, I have been dumbing down lots of parts, but the poly count is still too high to attempt an export. Any thoughts?
Just a curious question, what is the maximum polygon limit can P3DV4 handle? I've read somewhere (here maybe) that the compiler is able to spit out models with a polygon count in excess of 500,000+, but can the platform handle more without it bringing down framerates? Of course I do have one helicopter project that has in excess of 1.3 million polygons, but I don't want to throw that into platform if it's going to hurt performance. Of course, I have been dumbing down lots of parts, but the poly count is still too high to attempt an export. Any thoughts?