Hi Arno:
I wanted to check if MCX has yet been updated to enable Platforms for MSFS that do not allow "fall through".
Apparently the code used for bridges has been implemented in SU3 to fix 2024 if a new "Ground" Tag is applied, but does not fix 2020.
https://www.fsdeveloper.com/forum/threads/bridges-and-simobjects.460853/post-940083
https://devsupport.flightsimulator.com/t/erratic-behavior-of-simobjects-on-collision-meshes/10355/9
https://www.flightsimulator.com/sim-update-3-msfs-2024/
If MSFS bridge objects do not have the new attribute, but use a "Road" Material (collision ?) attribute, does it prevent "fall through" ?
Could you look into this and advise us on what may need to be done (if anything) for MCX Platform behavior in both MSFS 2020 and 2024 ?
Thanks in advance for your advisement as to what we need to do for bridges as developers, and what MCX may help us with in MSFS.
GaryGB
I wanted to check if MCX has yet been updated to enable Platforms for MSFS that do not allow "fall through".
Apparently the code used for bridges has been implemented in SU3 to fix 2024 if a new "Ground" Tag is applied, but does not fix 2020.
https://www.fsdeveloper.com/forum/threads/bridges-and-simobjects.460853/post-940083
https://devsupport.flightsimulator.com/t/erratic-behavior-of-simobjects-on-collision-meshes/10355/9
https://www.flightsimulator.com/sim-update-3-msfs-2024/
If MSFS bridge objects do not have the new attribute, but use a "Road" Material (collision ?) attribute, does it prevent "fall through" ?

Could you look into this and advise us on what may need to be done (if anything) for MCX Platform behavior in both MSFS 2020 and 2024 ?
Thanks in advance for your advisement as to what we need to do for bridges as developers, and what MCX may help us with in MSFS.
GaryGB
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